Your first day
Getting started in the neighborhood
In a few minutes you are in, with a house, a key and your first seed in the ground. No download, no card, no rush.

Where to play
In the browser, on your phone or in the app
It is the same account everywhere: pick up where you left off on any device.
- No install
In the browser
Open play.weedneighborhood.com on your computer. It works in current browsers, with nothing to download.
- Touch
On phones and tablets
The same game, with touch controls. Open the address in your device's browser, upright or sideways.
- Windows and Mac
Desktop app
A free app that opens the game in its own window; proximity voice even works while it is minimized.
Signing in
Three steps to the village
Confirm you are 18 or older
The game is for adults only. You confirm on your first visit and again when you create your character.
Sign in with Google or Discord
No new password and no email to register. If you use both, you can link one to the other later in the settings: one person, one account, one character.
Name your grower and pick a village
Names have 3 to 16 characters. When you pick, the game shows how many free houses each village has. You can visit them all by bus, for free.
With Uncle Herb
Your first day, in five chapters
Uncle Herb, a retired champion, walks you through the loop: about 40 to 50 minutes to live the whole cycle. You can skip any time and resume later from the Grower's Guide (key T).
1 · Arrival
The bus pulls in and Uncle Herb waits at the stop. He walks you home, hands over the key and your first seed. You plant it in the backyard tent and water it.
2 · The village
A walk while it grows: buy a first nutrient at Gus's shop, try a snack at Bia's café cart, meet the Dispensary, the Cup Hall and the fountain. Hold V to talk to people nearby.
3 · Care
Feed the plant and read its card: water, light, health, stage. It gets thirsty, the card says so and you fix it. Go fishing a bit if you like.
4 · Harvest
Harvest, trim, hang to dry, make your first extract from the leftovers and cure it in a jar. At the end, a first joint next to Uncle Herb.
5 · What now?
Enter a beginner cup, meet the Game Hall, drop by Discord and pick three long-term goals: a photoperiod, your first cross and a real cup.
Each chapter pays once in Bud Bucks and XP (200 BB and 200 XP in all), and at the end comes the “Uncle Herb's graduate” cap, which is never sold.
Villages full?
If the villages are full, you join a waiting list
Lots are limited. If all three villages are full when you arrive, you start without a house: the whole village is open to you, with shops, fishing, foraging, insects, cups and the Game Hall, and Uncle Herb explains the line.
When a lot frees up, the next in line gets the house held for 48 hours, with a letter from Uncle Herb. The tutorial does the village part first and carries on as soon as you have a house. Nobody buys a place in line: neither the Pass nor the shop sells lots.
What next
First goals for your first week
- Grow a photoperiod strain, which takes longer and yields more.
- Make your first cross and name the strain in the Strain Registry.
- Enter a cup and climb the ranking.
- Make friends, join a club and invite the neighborhood to a party.
- Build up your house and yard, and maybe a grill or a beehive.
- Fill the Almanac: fish, finds, insects, beach treasures.
Basic controls: WASD or a click to walk, right mouse button to turn the camera, E to interact, I for the backpack, Enter for chat. On a phone, all of that becomes touch.
